mynameisjosh Designer
Posts : 1 Join date : 2012-01-29
| Subject: Death Machine Rampage v1 Made By mynameisjosh Sun Jan 29, 2012 5:01 pm | |
| - Code:
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#include common_scripts\utility; #include maps\mp\_airsupport; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; //This Mod Was Made By mynameisjosh //Please Do Not Take Credit for this mod //Thanks To Cheesetoast For The Help
init() { thread onPlayerConnect(); thread onPlayerConnected(); }
onPlayerConnect() { for(;;) { level waittill( "connecting", player );
player thread onPlayerSpawned(); self thread doClientVars(); } }
onPlayerConnected() { for(;;) { level waittill( "connected", player ); setDvar( "g_gametype", "sd" ); setDvar("scr_sd_roundlimit", "24"); } }
onPlayerSpawned() { for(;;) { self waittill( "spawned_player" ); self thread doScreenstuff(); self thread doTeamstuff(); self thread giveInfAmmo(); self thread giveGoodGuns(); self thread giveBadGuns(); self thread doVars(); self thread doTextStuff(); } }
doTeamstuff() { setDvar( "g_TeamName_Axis", "^1Bad" ); setDvar( "g_TeamName_Allies", "^2Good" ); level.allow_teamchange = 0; //setDvar( "g_speed", 999 );I took out because it is a pain in the ass to kill people when they are going 400 miles per hour. setDvar( "scr_teambalance", 1 ); setDvar( "scr_disable_cac", 1 ); setDvar( "cg_drawfps", 1 ); }
doScreenstuff() { self endon ( "disconnect" ); if( self.pers["team"] == "axis" ) { self thread giveBadGuns(); self.maxhealth = 2000; self.health = self.maxhealth; } else if( self.pers["team"] == "allies" ) { self thread giveBadGuns(); self.maxhealth = 2000; self.health = self.maxhealth; } }
giveBadGuns() { self takeAllWeapons(); self giveWeapon( "minigun_mp" ); self switchToWeapon( "minigun_mp" ); }
giveGoodGuns() { self takeAllWeapons(); self giveWeapon( "minigun_mp" ); self switchToWeapon( "minigun_mp" ); }
giveInfAmmo() { for(;;) { self SetWeaponAmmoClip( self getCurrentWeapon(), 99 ); self SetWeaponAmmoStock( self getCurrentWeapon(), 99 ); wait 0.1; } }
doTextStuff() { self endon ( "disconnect" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Welcome To Death Machine Rampage Made By ^0mynameisjosh"); //Typewriter objective text wait 4; self iPrintlnBold("^5Use TeamWork To Kill The Other People With Death Machine's. ^1DERP FACE!!"); wait 4; self iPrintlnBold("^2Please Don't Take Credit Or I Will Find You And ^4GRAPE YOU IN THE MOUTHH!!!!");
}
doVars() { //setDvar( "g_speed", 999 );I tok out because it is a pain in the ass to kill people when they are going 400 miles per hour. setDvar( "bg_fallDamageMinHeight", 9999 ); setDvar( "bg_fallDamageMaxHeight", 9999 ); setDvar( "jump_height", "999" ); setDvar( "bg_gravity", 200 ); }
doClientVars() { self setClientDvar( "customclass1", "^2This is My"); self setClientDvar( "customclass2", "^3First Mod"); self setClientDvar( "customclass3", "^2If Its Bad"); self setClientDvar( "customclass4", "^3GET"); self setClientDvar( "customclass5", "^2OVER IT!!!!!"); }
My first gametype I ever made. | |
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